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jEnesisDS 0.7.4 |
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2008-07-13 00:19 |
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I decided to release a little update, although most of the things I wanted to do for the next version are not done yet.
jEnesisDS 0.7.4 has no new features, but I think it's still worth the update, as
the speed is improved by up to 30% and the sound is substantially better, too, in my opinion ;)
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jEnesisDS 0.7 + ApprenticeMinusDS 0.2.6 |
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2008-05-18 17:26 |
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jEnesisDS 0.7 was released a while ago, together with a preview version of
ApprenticeMinusDS, a SMS/GameGear emulator (also for the NintendoDS), which is just a side project at the moment
and developed out of testing the ARM Z80 core for jEnesisDS.
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jEnesisDS 0.6 released |
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2008-02-04 00:06 |
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Thanks to qt_dragoon, who donated a DS in late November, i could continue working on the sound part
of jEnesisDS and finally release a first sound enabled version.
The sound is not perfect, but i am working on impproving it. It will never have the quality a PC emulator can provide though,
because i have to take many shortcuts that lower the accuracy.
If you are wondering about scaling, it is not easily possible at the moment. jEnesisDS uses a hardware renderer and needs all 4
DS background layers to emulate the Genesis' backgrounds, just 2 of those layers can be scaled in hardware.
This is not comparable with an emulator that uses a software renderer and simply renders to a framebuffer, that can be
displayed on one or two scaled backgrounds. (This fact doesn't change, if you call it zooming or stretching)
Also please try changing the "H-INT Emulation" and "Autofix checksum" options first, if a game doesn't work. Most incompatibility
problems i read about can be fixed by that.
Last but not least, i also want to thank mellowman, who helped me by testing while i didn't have a DS.
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