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 jEnesisDS 0.7.4  2008-07-13   00:19 
  I decided to release a little update, although most of the things I wanted to do for the next version are not done yet. jEnesisDS 0.7.4 has no new features, but I think it's still worth the update, as the speed is improved by up to 30% and the sound is substantially better, too, in my opinion ;)  
 jEnesisDS 0.7 + ApprenticeMinusDS 0.2.6  2008-05-18   17:26 
  jEnesisDS 0.7 was released a while ago, together with a preview version of ApprenticeMinusDS, a SMS/GameGear emulator (also for the NintendoDS), which is just a side project at the moment and developed out of testing the ARM Z80 core for jEnesisDS.  
 jEnesisDS 0.6 released  2008-02-04   00:06 
  Thanks to qt_dragoon, who donated a DS in late November, i could continue working on the sound part of jEnesisDS and finally release a first sound enabled version.
The sound is not perfect, but i am working on impproving it. It will never have the quality a PC emulator can provide though, because i have to take many shortcuts that lower the accuracy.

If you are wondering about scaling, it is not easily possible at the moment. jEnesisDS uses a hardware renderer and needs all 4 DS background layers to emulate the Genesis' backgrounds, just 2 of those layers can be scaled in hardware. This is not comparable with an emulator that uses a software renderer and simply renders to a framebuffer, that can be displayed on one or two scaled backgrounds. (This fact doesn't change, if you call it zooming or stretching)

Also please try changing the "H-INT Emulation" and "Autofix checksum" options first, if a game doesn't work. Most incompatibility problems i read about can be fixed by that.

Last but not least, i also want to thank mellowman, who helped me by testing while i didn't have a DS.
 
 
Stephan Dittrich  ©2008